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maniacAllstat
1 year agoExplorer
How should you implement a movement vignette?
Hello, how should we be implementing a movement vignette to reduce optical flow? My project is for Meta Quest 3 and I am using the Meta Unreal Engine fork. Post processing vignette's aren't an option because they require HDR, and transparent mesh infront of the camera seems like a bad idea due to rendering cost...
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