Forum Discussion
artberry
10 years agoExplorer
How to apply entitlement check?
I'm using 4.11 Unreal engine.
I copied oculus plugin to the Plugins folder.
And I edited DefaultEngine.ini
I attached PrivateDependencyModuleNames.Add("OnlineSubsystem"); to the projectName.build.cs file
MyProjectName.build.cs
MyActor.h
MyActor.cpp
LevelBluePrint
I game toggled trigger and crashed.
at this point. I don't know where is wrong.
Help me please. thank you.
I copied oculus plugin to the Plugins folder.
And I edited DefaultEngine.ini
I attached PrivateDependencyModuleNames.Add("OnlineSubsystem"); to the projectName.build.cs file
MyProjectName.build.cs
MyActor.h
MyActor.cpp
LevelBluePrint
I game toggled trigger and crashed.
at this point. I don't know where is wrong.
Help me please. thank you.
- The plugin in https://developer3.oculus.com/downloads/platform/1.8.0/Oculus_Platform_SDK/ should support UE4.10 - UE4.12. UE4.13 and on would have the plugin integrated directly in the engine.
It looks like you are trying to use it with a blueprint. There's a built-in entitlement check under Oculus -> Entitlement:
You can then act on what to do if the player passes or fails. (It doesn't take in an actor because there's only one logged in user per machine) - Speaking of 1.8.0, it won't be in official UE4 release until 4.14 :(
7 Replies
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- motorsepMemberAfaik 4.11 doesn't even support latest SDK. You have to use 4.13
- artberryExplorerI tested 1.2.1 plugins version
It also crashed too.
I will try to test in unreal 4.13 - brian_jewExpert ProtegeThe plugin in https://developer3.oculus.com/downloads/platform/1.8.0/Oculus_Platform_SDK/ should support UE4.10 - UE4.12. UE4.13 and on would have the plugin integrated directly in the engine.
It looks like you are trying to use it with a blueprint. There's a built-in entitlement check under Oculus -> Entitlement:
You can then act on what to do if the player passes or fails. (It doesn't take in an actor because there's only one logged in user per machine) - motorsepMemberSpeaking of 1.8.0, it won't be in official UE4 release until 4.14 :(
- sporxStart MemberI am using the blueprint node as well. When testing a build in the Alpha Channel of the build depots, the app passes and I can play the game i'm developing. When testing a stand-alone version that has been packaged to my desktop, the entitlement fails and shuts down the program after generating a message as intended. This behavior leads me to believe that entitlement has been correctly implemented (with *.ini modification, and game.build.cs code implemented), however submission validation results indicate that entitlement checks fail. Any advice in the matter would be appreciated. Using UE 4.14.
- DunkenKBlithsHonored GuestUsing 4.15 and cant see any Entitlement Verification in the standard tool ?
HELP !!! - DunkenKBlithsHonored Guest
brian_jew said:
The plugin in https://developer3.oculus.com/downloads/platform/1.8.0/Oculus_Platform_SDK/ should support UE4.10 - UE4.12. UE4.13 and on would have the plugin integrated directly in the engine.
It looks like you are trying to use it with a blueprint. There's a built-in entitlement check under Oculus -> Entitlement:
You can then act on what to do if the player passes or fails. (It doesn't take in an actor because there's only one logged in user per machine)
I have implemented this on our latest VR app, but keeps being rejected by your "Review Process" I have checked the user logged in on my machine and it works...I don't know where to go now...as there is no way to test this at my end ...
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