Forum Discussion
VRex
10 years agoProtege
How to build for Oculus Rift
Hey dudes, I apologize if this seems obvious, but I cannot find a clear answer anywhere. How do you build your demo for use with the Oculus in UE4? I've seen the Oculus template, but must you use t...
VRex
10 years agoProtege
Anyone? This is pretty confusing. If anyone has experience, please, please chime in.
I keep reading different things, but everything is extremely vague. Is there a step by step guide anywhere to adding VR functionality into your game properly? For example, in Unity you simply drag in the OVRCamera prefab, and voila. I don't understand the equivalent of this in Unreal. I have opened a VR Template made by someone, and I can't tell how it differs from a regular Unreal project. The PlayerStart object seems the exact same. What am I missing? If anyone can help, it would be hugely, hugely appreciated. Thank you.
I keep reading different things, but everything is extremely vague. Is there a step by step guide anywhere to adding VR functionality into your game properly? For example, in Unity you simply drag in the OVRCamera prefab, and voila. I don't understand the equivalent of this in Unreal. I have opened a VR Template made by someone, and I can't tell how it differs from a regular Unreal project. The PlayerStart object seems the exact same. What am I missing? If anyone can help, it would be hugely, hugely appreciated. Thank you.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 months ago
- 2 years ago
- 1 year ago