Forum Discussion
psych892
11 years agoHonored Guest
How to control relation between head & camera movement UE4?
It is possible to control how the virtual environment responds to the head movements, so that, for example, if the person moves the head 20 degrees to the left, the Oculus Rift responds as if the pers...
andrewtek
11 years agoMember
I have not tried this, but you could probably:
1. At beginning of update, get camera position/orientation.
2. At end of update, get camera position/orientation.
3. Take your factor (15/20) and reorient/position the camera by LERPing between position/orientation 1 and position/orientation 2.
EDIT: I know your OP says you only want to do this on orientation, but I think decoupling position from orientation might induce additional discomfort. You could try though.
Also, I am curious why someone would want to do this. It seems the practical uses are limited to letting someone spin around by only spinning 3/4 of the way around.
Finally, I would feel bad for any developer who has to work on this. I cannot imagine being forced to create something that is knowingly disorienting and uncomfortable.
1. At beginning of update, get camera position/orientation.
2. At end of update, get camera position/orientation.
3. Take your factor (15/20) and reorient/position the camera by LERPing between position/orientation 1 and position/orientation 2.
EDIT: I know your OP says you only want to do this on orientation, but I think decoupling position from orientation might induce additional discomfort. You could try though.
Also, I am curious why someone would want to do this. It seems the practical uses are limited to letting someone spin around by only spinning 3/4 of the way around.
Finally, I would feel bad for any developer who has to work on this. I cannot imagine being forced to create something that is knowingly disorienting and uncomfortable.
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