Forum Discussion
Light.Matches
2 years agoExplorer
How to create experiences with one controller one hand?
So I just implemented hand tracking. It works as expected, good. However, as soon as I pick up one of my controllers hand tracking seems to be disabled on the other hand. This probably makes sense in most instances but I thought v62 supported the ability to use one controller and one hand. Does anyone know if it's possible, how I can address this?
oh wow sorry, I forgot where I was for a sec :).
I don't think there's anything exposed in the unreal SDK at the moment. You can call through to the openxr apis though: https://developer.oculus.com/documentation/native/android/native-multimodal/
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- michperrExplorer
You have to specifically enable 'multimodal'. It's not the default. Check out the docs (I'm assuming you're using Unity): https://developer.oculus.com/documentation/unity/unity-multimodal/#setup
- Light.MatchesExplorer
I'm not using unity. This is the unreal subforum. I will look if unreal has this multimodal option
- michperrExplorer
oh wow sorry, I forgot where I was for a sec :).
I don't think there's anything exposed in the unreal SDK at the moment. You can call through to the openxr apis though: https://developer.oculus.com/documentation/native/android/native-multimodal/
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