Light.Matches
2 years agoExplorer
How to create experiences with one controller one hand?
So I just implemented hand tracking. It works as expected, good. However, as soon as I pick up one of my controllers hand tracking seems to be disabled on the other hand. This probably makes sense in...
- 2 years ago
oh wow sorry, I forgot where I was for a sec :).
I don't think there's anything exposed in the unreal SDK at the moment. You can call through to the openxr apis though: https://developer.oculus.com/documentation/native/android/native-multimodal/