Forum Discussion
Light.Matches
2 years agoExplorer
How to create experiences with one controller one hand?
So I just implemented hand tracking. It works as expected, good. However, as soon as I pick up one of my controllers hand tracking seems to be disabled on the other hand. This probably makes sense in...
- 2 years ago
oh wow sorry, I forgot where I was for a sec :).
I don't think there's anything exposed in the unreal SDK at the moment. You can call through to the openxr apis though: https://developer.oculus.com/documentation/native/android/native-multimodal/
Light.Matches
2 years agoExplorer
I'm not using unity. This is the unreal subforum. I will look if unreal has this multimodal option
michperr
2 years agoExplorer
oh wow sorry, I forgot where I was for a sec :).
I don't think there's anything exposed in the unreal SDK at the moment. You can call through to the openxr apis though: https://developer.oculus.com/documentation/native/android/native-multimodal/
- Light.Matches2 years agoExplorer
Thanks for your help 😄
- Light.Matches2 years agoExplorer
I've been trying to figure out how to add/call openXR extensions through UE5.3 and I can't seem to find anything. If you know how or have any ideas please let me know.
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