Forum Discussion
RuptureGames
7 years agoProtege
I solved the EDL issue. I needed to delete intermediate / saved folder and rebuild the project. Some bunk files in there or something. I just purchased a bluetooth keyboard to pair with the go and try to use that for debugging commands. I was able to pair the keyboard in the oculus app on my phone, once in the headset it asked me to enter a code and press enter. I did this and now my app lists the bluetooth keyboard as paired. Unfortunately I don't think there is any support past this level. I've noticed that the esc key works in most apps as back. I'm curious how one would go about adding support in their UE4 game for a bluetooth keyboard - if for no other reason - debugging. Any ideas? I feel like I'm going to have to create some hack to get access to console commands in UE4 project. I plan on trying to get more into the listed performance testing methods listed on the Oculus Dev section. I really wish there was some more information as the instructions seems to assume I know about wireless network connections and how to port forward. I feel like I could figure it out but I don't understand why I can't just debug through the USB cable directly. I'm all for the challenge but it may be helpful for Oculus to remove as many obstacles as possible for us non Software Engineers.
@imperativity
@imperativity