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Dingenonma's avatar
Dingenonma
Expert Protege
3 years ago

How to implement mic input in a Oculus package using Unreal Engine 5.1?

Hola!

I have been searching intensively about this subject, and there's no clear answer or procedure. Please, can somebody with knowledge let us know how to properly set the mic to simply hear the audio once I package my game?

I found this thread:

Microphone not working on Quest 2 - Development / Audio - Epic Developer Community Forums (unrealeng...

And I tried and couldn't make it work. 

 

I also found this thread here:

Re: How to set up mic input correctly in Unreal? - Meta Community Forums - 850863 (atmeta.com)

But no much info...


I just want to get the mic input into my game, inside unreal it works very easily, but once it's packed, even if I checked all the Android permissions... it doesn't work 

 

Thanks in advance

3 Replies

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  • With the version 5.2, I successfully got both TTS and STT working well in my VR project. I used Convai AI for simulating a man-machine conversation. I arrived to get a mic recording by following this tutorial : https://www.youtube.com/watch?v=uxCsaF1faaA.  After understanding how it works, I used audio capture component (or convai audio capture component). 

    The volume of recorded sound is very low, I need to set volume multiplier to 90. 

     

     

    • Dingenonma's avatar
      Dingenonma
      Expert Protege

      Thanks a lot for your response! 

      So it means it doesn't work in UA 5.1??

      Only in 5.2??

      I would love to see a tutorial and know if it's possible to implement it in 5.1

      It's so difficult to find support for this thing

       

      Have a good day

    • Dingenonma's avatar
      Dingenonma
      Expert Protege

      Another question... 

      Where you able to pack the game inside your quest 2 and run Convai AI and have a conversation using your voice? Or it was throunght Air Link and your PC?

      Thanks!