Forum Discussion
Dingenonma
3 years agoExpert Protege
How to implement mic input in a Oculus package using Unreal Engine 5.1?
Hola!
I have been searching intensively about this subject, and there's no clear answer or procedure. Please, can somebody with knowledge let us know how to properly set the mic to simply hear the audio once I package my game?
I found this thread:
And I tried and couldn't make it work.
I also found this thread here:
Re: How to set up mic input correctly in Unreal? - Meta Community Forums - 850863 (atmeta.com)
But no much info...
I just want to get the mic input into my game, inside unreal it works very easily, but once it's packed, even if I checked all the Android permissions... it doesn't work
Thanks in advance
3 Replies
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- FongPouiExplorer
With the version 5.2, I successfully got both TTS and STT working well in my VR project. I used Convai AI for simulating a man-machine conversation. I arrived to get a mic recording by following this tutorial : https://www.youtube.com/watch?v=uxCsaF1faaA. After understanding how it works, I used audio capture component (or convai audio capture component).
The volume of recorded sound is very low, I need to set volume multiplier to 90.
- DingenonmaExpert Protege
Thanks a lot for your response!
So it means it doesn't work in UA 5.1??
Only in 5.2??
I would love to see a tutorial and know if it's possible to implement it in 5.1
It's so difficult to find support for this thing
Have a good day
- DingenonmaExpert Protege
Another question...
Where you able to pack the game inside your quest 2 and run Convai AI and have a conversation using your voice? Or it was throunght Air Link and your PC?
Thanks!
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