Forum Discussion
mechamount
1 year agoExplorer
How to prevent the application from terminating when the quest link disconnects and returns.
I am developing a PC VR application using UE5.3.2 and MetaXR Plugin 1.95.0. I do not want the application to terminate if QuestLink disconnects and lets it return. Does anyone know how to do this...
mechamount
1 year agoExplorer
I have found that by commenting out the following if statement in Source/OculusXRHMD/Private/OculusXRHMD.cpp of MetaXR Plugin, I can keep the application from exiting.
if (OVRP_SUCCESS(FOculusXRHMDModule::GetPluginWrapper().GetAppShouldQuit2(&AppShouldQuit)) && AppShouldQuit || OCFlags.EnforceExit)
{
/*FPlatformMisc::LowLevelOutputDebugString(TEXT("OculusXRHMD plugin requested exit (ShouldQuit == 1)\n"));
...
retval = false;*/
}However, when QuestLink returns, nothing is visible on the HMD.
In OpenXR, the EnableHMD node makes the HMD visible, but the MetaXR plugin does not...
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