Forum Discussion
nickzucc
12 years agoProtege
How to properly cook a UDK level for the oculus rift?
So I am pretty happy with my first level for the oculus rift. I just cooked the map using unreal frontend. The problem is that when I run my newly cooked game it isnt: 1. Not in fullscreen mode....
nickzucc
12 years agoProtege
I still needed to go and change the UDKEngine.ini file and the UDKSystemSettings.ini files after it was cooked and the game was extracted.
I just needed to go into fullscreen mode by hitting alt + enter.
I was under the impression that I wouldn't need to change any kind of settings files after it was cooked.
It would be really nice to have options to set the resolution, the anti-aliasing and the post process buffer size. All these seem to have a big impact on performance and it would be nice for the end user to just select those in the Unreal front end before the game.
I just needed to go into fullscreen mode by hitting alt + enter.
I was under the impression that I wouldn't need to change any kind of settings files after it was cooked.
It would be really nice to have options to set the resolution, the anti-aliasing and the post process buffer size. All these seem to have a big impact on performance and it would be nice for the end user to just select those in the Unreal front end before the game.
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