Forum Discussion
nickzucc
12 years agoProtege
How to properly cook a UDK level for the oculus rift?
So I am pretty happy with my first level for the oculus rift. I just cooked the map using unreal frontend. The problem is that when I run my newly cooked game it isnt: 1. Not in fullscreen mode....
Jeppe
12 years agoHonored Guest
I found a solution to the issue - before cooking, you need to change a line in one particular ini file. It's not the same ini file you usually change to implement Oculus Rift support.
In the file Engine\Config\BaseEngine.ini you need to change
to
This should give your cooked UDK game Oculus Rift support, without having to change any ini files after installing the cooked game.
In the file Engine\Config\BaseEngine.ini you need to change
[Engine.Stereo3D]
bEnabled=False
to
[Engine.Stereo3D]
bEnabled=True
This should give your cooked UDK game Oculus Rift support, without having to change any ini files after installing the cooked game.
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