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frenbolon
8 months agoExplorer
How to use new camera passthrough on Unreal Engine?
Hi! On youtube I saw this https://www.youtube.com/watch?v=FXFgkAmvpgo
And I wanna know how do this on Unreal Engine. If you know this, pls tell
Here you can find a repo that implements the Android Camera2 API in Unreal and with which you can access the headset cameras of the Meta Quest 3 headset (passthrough): https://github.com/yesidfonseca/AndroidCamera2-UnrealEngine/tree/Passthrough_Quest3
7 Replies
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- dario.macielStart Member
this feature is not available for Unreal yet.
- kutlaytuncExpert Protege
I’m checking for that API everyday but I guess for the stability issues all the functionality comes to Unity first(It has sample project up and running). Unreal’s sample project has not been released, even new swipe gesture inputs are not there yet. Look for the MetaXR version update, usually new sample project comes with new version of MetaXR plugin. Also check for sample projects. We are still waiting unfortunately…
- kutlaytuncExpert Protege
Aaaaand we don't get samples… Time to learn Unity…
https://github.com/oculus-samples/Unity-PassthroughCameraApiSamples/issues/6#issuecomment-2797159057
- frenbolonExplorer
Thank you! Now I know how to do that. I will try it tomorrow
- frenbolonExplorer
oh, bad news... I tried it and doesn't work. I just don't get texture of cameras
- faiqharrisExplorer
Unreal Engine's new camera passthrough feature works with XR (VR/AR) setups using devices like Meta Quest. To use it, enable the Augmented Reality and OpenXR plugins, then use the passthrough layer component in your scene. You'll also need to set up your project for the correct XR device and API.
- FonseCodeHonored Guest
Here you can find a repo that implements the Android Camera2 API in Unreal and with which you can access the headset cameras of the Meta Quest 3 headset (passthrough): https://github.com/yesidfonseca/AndroidCamera2-UnrealEngine/tree/Passthrough_Quest3
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