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Nathaniel3W
12 years agoHonored Guest
HUD Canvas.Drawtext doesn't do anything
I'm trying out some pretty basic stuff, and right now I'm trying to display some information on the screen.
In my class that I extended from HUD, in the PostRender event, I'm trying to do this:
But that doesn't seem to do anything. Is there more that I need to do to get a HUD up and running?
In my class that I extended from HUD, in the PostRender event, I'm trying to do this:
Canvas.SetPos(100,100);
Canvas.DrawText("Testing");
But that doesn't seem to do anything. Is there more that I need to do to get a HUD up and running?
3 Replies
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- cyberealityGrand ChampionIs this happening specifically on the Rift, or just in general?
- kamau00ExplorerIf it isn't rift specific, it may have to do with the game type (view : world properties : game type : UDKGame). I know console commands only show up for certain game types.
- Nathaniel3WHonored GuestSorry, I found out what the problem was, and it was so dumb I'm ashamed to post it here. Basically, I'm running the debug in full screen so I can see it on the Rift, which means I'm not watching my error log, which told me right away what I had done wrong. :oops:
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