Forum Discussion
Fredrum
9 years agoExpert Protege
I can't get the entitlement check to work!
Hi All, using Unreal 4.14 and blueprints I cannot seem to be able to get the entitlement check to work. It just crashes(fails) every time. I think I have done what is needed but maybe you can te...
brian_jew
9 years agoExpert Protege
Hmm, I'm not able to repro your bug, and it looks like our configuration is setup the same:
I have UE4.14.0 from the Epic Launcher and have a Blueprint project there.
I have the Oculus.exe also open and running.
I have the following in my DefaultEngine.ini:
I have UE4.14.0 from the Epic Launcher and have a Blueprint project there.
I have the Oculus.exe also open and running.
I have the following in my DefaultEngine.ini:
[OnlineSubsystem]
DefaultPlatformService=Oculus
[OnlineSubsystemOculus]
bEnabled=true
OculusAppId=<my_app_id>
Under Edit -> Plugins. OnlinePlatform tab, I have the Online Subsystem Oculus enabled. v1.8
I have this in my blueprint level:
I then Play -> "Standalone Game". And was able to see it print "Success"
In Oculus.exe I see in my library that my game has the spinner over it and it says "Now Playing"
Under Edit -> Plugins. OnlinePlatform tab, I have the Online Subsystem Oculus enabled. v1.8
I have this in my blueprint level:
I then Play -> "Standalone Game". And was able to see it print "Success"
In Oculus.exe I see in my library that my game has the spinner over it and it says "Now Playing"
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