Forum Discussion
HomeKeeper27
1 year agoHonored Guest
I have a question about r.Mobile.TonemapSubpass=1
When using r.Mobile.TonemapSubpass=1, the screen displays incorrectly. Do you know any solutions? I'm using UE 4.27 with a custom Oculus engine and Vulkan rendering.
Replies have been turned off for this discussion
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 9 months ago
- 1 month ago