Forum Discussion
ufhs
8 months agoHonored Guest
I need a solution to this issue with Interaction SDK key-input
Hello, I'm using the Interaction SDK for Unreal Engine. I followed these documents: https://developers.meta.com/horizon/documentation/unreal/unreal-isdk-getting-started
I encountered a problem and couldn't find any documentation explaining the method.
All I need is a simple method to make the cursor click using the button I specify.
For example, I want to make the cursor click the widgit button when I press the A button on the controller.
How do I do that?
I use Meta Quest 3 and Unreal Engine 5.5
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- ufhsHonored Guest
I need an answer as soon as possible, so please anyone answer, all I need is to make the The pointer or
Cursor press the widgit button when I press the A button on the controller - j_g_sampsonMeta Employee
If you're using the ISDK Sample Pawn, (or elements of it), you should be able to open the properties of the IsdkControllerRigComponentRight (or Left, or both) and then edit the Input Actions mapping that's present there and change them around as you see fit.
- ngdannenbergExplorer
Hi , Did you manage to solve the problem? I add an Input Action on the blueprint Eventgraph but it doesn't work. Thanks.
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