Forum Discussion
robertogeek
8 years agoProtege
In App Purchases are not supported by Online Subsystem
Hi, I am trying to "read in app purchase information" in a windows build and always have the warning "LogScriptCore:Warning: Script Msg: UInAppPurchaseQueryCallbackProxy::TriggerQuery - In App Purchases are not supported by Online Subsystem"
I am not sure if I have to put any bool to truein the defaultEngine.ini just like in Android and iOS platform.
The entitlement check works and the "Get Oculus Identity" too.
Anybody knows what can be happening?
I am not sure if I have to put any bool to truein the defaultEngine.ini just like in Android and iOS platform.
The entitlement check works and the "Get Oculus Identity" too.
Anybody knows what can be happening?
5 Replies
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- Anonymous
imperativity said:
I have some guidance to share on this issue.
According
to the integrations team, IAP is not implemented through the UE4 OSS.
You will need to access the LibOVRPlatform and do it from the native C
SDK.
The forum post below from a member of our staff gives steps on how to achieve this:
https://forums.oculus.com/developer/discussion/comment/447499/#Comment_447499
Any plans to expose this to blueprints in the future? - KayattStart PartnerThe company I work for has implemented a plugin for this, I will see if I can share it....
- KayattStart Partner@aussieburgerVR
We are releasing our IAP plugin for UE4, the push is coming, but the repository will be at https://github.com/VRMonkey/UE4-OculusIAP - Anonymous
pekayatt said:
@aussieburgerVR
We are releasing our IAP plugin for UE4, the push is coming, but the repository will be at https://github.com/VRMonkey/UE4-OculusIAP
Hi Pekayatt
Sorry for the late reply but many many thanks for this! I'll try it out soon (on 4.18 so hopefully it works for that as well :). This will make lots of blueprint devs very happy!! - if only Oculus would add it by default to their plugin to prevent setup hassle :(- DubFitnessProtege
Any luck with the plug in? It would be nice if Oculus included IAP nodes in there blue print library. This is a pretty big hang up for me not having access to IAP via blueprint.
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