Forum Discussion
sinoth
7 years agoExplorer
Is MSAA working for the Go in 4.21?
I'm having a hard time troubleshooting a MSAA issue. Basically I want to toggle MSAA on and off to observe the visual impact. I'm not even sure at this point whether MSAA is active on my project. ...
sinoth
7 years agoExplorer
aussieburgerVR said:
MSAA was always hardcoded to x2 for Oculusmobile exports no matter what you set in your project settings in earlier engine versions and I don't think that has been changed
I poked around in OpenGLRenderTarget.cpp and I don't see anything hard coding of samples. This may not be true now, though I'd love to hear confirmation on this.
I actually think the truth could be that 4x MSAA is on but it doesn't look so hot due to my PixelDensity being at 1.0. Hard to say. The real problem is I can't figure out a way to turn off MSAA... again, the main reason I want to do that is to confirm it is working in the first place.
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