Forum Discussion
sinoth
7 years agoExplorer
Is MSAA working for the Go in 4.21?
I'm having a hard time troubleshooting a MSAA issue. Basically I want to toggle MSAA on and off to observe the visual impact. I'm not even sure at this point whether MSAA is active on my project. ...
Geo_B
7 years agoHonored Guest
I had the same problem. I wanted to manually control the MSAA and the render scale. I traced the effect of both cVars: r.MobileMSAA
r.MobileContentScaleFactor
The MSAA var gets overridden by the OculusHMDLayers code. On Go, it is always 4x MSAA (in Unreal. Unity lets you pick).
The ContentScale var gets overridden by a specific check for GearVR which also returns true for Go. This check sets ContentScale to 0, which is native res.
r.MobileContentScaleFactor
The MSAA var gets overridden by the OculusHMDLayers code. On Go, it is always 4x MSAA (in Unreal. Unity lets you pick).
The ContentScale var gets overridden by a specific check for GearVR which also returns true for Go. This check sets ContentScale to 0, which is native res.
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