Forum Discussion
Dumiatis
4 years agoHonored Guest
Is there a way in Unreal Engine to pre cache shaders for a given level.
I made a Quest 2 VR experience for a client. There are points in the experience where there are negative framerate spikes. I found out that the spikes are when shaders are first seen in a given lev...
- 4 years ago
Thanks! Probably exactly what I wanted.
I followed the instructions to the letter in the video, but unfortunately it didn't create the PSO files. I saw in the comments that Vulcan seemed to be problematic with this, which is what I am using. But still storing this info away in case it's useful in the future.
Anonymous
4 years agoNot applicable
Yes there is something like that:
https://docs.unrealengine.com/4.26/en-US/ProgrammingAndScripting/Rendering/FShaderCache/
https://answers.unrealengine.com/questions/715197/using-fshadercache-on-gearvr.html
Also maybe this is relevant:
https://www.youtube.com/watch?v=0tzrsEm6V9Q
And this:
LET ME KNOW if it helped!
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