Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
Dumiatis's avatar
Dumiatis
Honored Guest
4 years ago
Solved

Is there a way in Unreal Engine to pre cache shaders for a given level.

I made a Quest 2 VR experience for a client. There are points in the experience where there are negative framerate spikes. I found out that the spikes are when shaders are first seen in a given lev...
  • Dumiatis's avatar
    4 years ago

    Thanks! Probably exactly what I wanted. 

    I followed the instructions to the letter in the video, but unfortunately it didn't create the PSO files. I saw in the comments that Vulcan seemed to be problematic with this, which is what I am using. But still storing this info away in case it's useful in the future.