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Anonymous's avatar
Anonymous
9 years ago

Is there any way to detect Gear VR mount/unmount events in UE4 (4.14.3)?

I'm working in Blueprints, and so far I haven't found any way to detect when the user puts on/takes off the Gear VR headset.
Does anybody know how to accomplish this?

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  • Anonymous's avatar
    Anonymous
    Thanks for looking into it. Anything to report?
  • Anonymous's avatar
    Anonymous
    Oh well, thanks for checking it out :smile: