Forum Discussion
Anonymous
9 years agoIs there any way to detect Gear VR mount/unmount events in UE4 (4.14.3)?
I'm working in Blueprints, and so far I haven't found any way to detect when the user puts on/takes off the Gear VR headset.
Does anybody know how to accomplish this?
Does anybody know how to accomplish this?
3 Replies
Replies have been turned off for this discussion
- AnonymousThanks for looking into it. Anything to report?
- AnonymousAny luck?
- AnonymousOh well, thanks for checking it out :smile:
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 years ago
- 1 year agoAnonymous