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BlueByLiquid's avatar
BlueByLiquid
Honored Guest
11 years ago

Is UE4 always going to be a second class citizen for Oculus?

I guess I would have thought it would have improved a bit as Carmack said at Connect that he expected the percentage of users using UE4 to grow but its hard to always be a bit behind with the updates. I know its not just Oculus involved but even the work with mobile SDK we see a release with no support for UE4 despite Unreal devs saying they are done but waiting on Oculus for fixes to the SDK before they can release. Is there any news or information on this front? Again this isn't meant to start a flame war I am just seeking the information so I can plan accordingly.

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