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anotherworldvr's avatar
anotherworldvr
Honored Guest
8 years ago

Issues with SplashScreen

Hello everyone,

I recently ran into a problem with Oculus and Unreal 4.18.1. When I package my game and try to start the application, the display of my Oculus stays black and doesn´t show anything except the guardian grid. I found out, that this has to do something with the Oculus SplashScreen, which shows up, as soon as I load a sublevel via the "Load Stream Level"-Node, but won´t be set hidden again. I already tried to use the "Hide Loading Splash Screen"-Node with clear set to true, but this doesn´t seem to have any effect. If I play the VR Preview in the UE Editor with Oculus or open the packaged game with a HTC Vive connected to my computer everything just works fine.
I attached the logfile Unreal creates, when the application is being launched, where you can see, that the SplashScreen is showing up (LogHMD: FSplash::OnShow), but is not set to hidden again.
Is there anything I can do to fix this issue?

Thanks for your help

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