Forum Discussion
AnotherAtreyu
12 years agoExpert Protege
Lack of UDK support.
I have noticed unfortunately that UDK support by the Oculus team seems to be largely lacking; It is rather disconcerting. There have still been no updates for the Oculus UDK build and despite repeat...
AnotherAtreyu
12 years agoExpert Protege
@BenNadler, I know your post isn't only for me but I appreciate it nonetheless; I was beginning to feel somewhat alone in this whole thing even though I know that many others are hoping for proper UDK support as well.
I don't think of it as whining, we were told there would be native UDK integration and it was cited as one of the main selling points of the DevKit. One of the greatest things about UDK is it's 3rd party implementations and although the core features are still there it does feel somewhat 'broken' if those other features are unable to be used.
I am also curious as to why Oculus doesn't make the Rift SDK implementation a plugin, rather than trying to base an entire build with the Rift in mind if they can't do it successfully due to licensing constraints.
It feels as though this thread and UDK related requests are being largely ignored by Oculus support. Perhaps I am just impatient, or perhaps my recent 'pushiness' to have a Canadian batch of Rifts delivered has put me and my requests in the proverbial 'doghouse' effectively leaving those who stand by me to wallow in my filth collectively. :lol:
(Just kidding really, I am sure that at least cybereality knows it isn't personal and I do what I do only to keep momentum flowing in the directions most beneficial to myself and those in a similar position. I Love Oculus just as much as anybody else here!)
So hey cyber, can we please have an informative update on all of this UDK stuff and perhaps discuss the direction that UDK support may be going in the future? Thanks in advance. :)
I don't think of it as whining, we were told there would be native UDK integration and it was cited as one of the main selling points of the DevKit. One of the greatest things about UDK is it's 3rd party implementations and although the core features are still there it does feel somewhat 'broken' if those other features are unable to be used.
I am also curious as to why Oculus doesn't make the Rift SDK implementation a plugin, rather than trying to base an entire build with the Rift in mind if they can't do it successfully due to licensing constraints.
It feels as though this thread and UDK related requests are being largely ignored by Oculus support. Perhaps I am just impatient, or perhaps my recent 'pushiness' to have a Canadian batch of Rifts delivered has put me and my requests in the proverbial 'doghouse' effectively leaving those who stand by me to wallow in my filth collectively. :lol:
(Just kidding really, I am sure that at least cybereality knows it isn't personal and I do what I do only to keep momentum flowing in the directions most beneficial to myself and those in a similar position. I Love Oculus just as much as anybody else here!)
So hey cyber, can we please have an informative update on all of this UDK stuff and perhaps discuss the direction that UDK support may be going in the future? Thanks in advance. :)
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