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Luandry
6 years agoHonored Guest
Lipsync From Other Means
Hello there, I am new to the forum, and working on a project currently for my Final Year Project in college. I am trying to build a virtual assistant which maps the output from a dialog system to the...
Luandry
6 years agoHonored Guest
Thank you for your reply! I successfully have accessed my audio data as a ByteBuffer containing the Raw PCM Bytes, but the Feed Audio function doesn't seem to want to do anything. When I run the Start Function before/after trying this, I am just given lisync via my microphone rather than via the byte buffer. Do you have any idea as to how to use the FeedAudio function yourself in UE4?
I have been trying to contact the Oculus Support Team for weeks now, but still do not have an answer..
I have been trying to contact the Oculus Support Team for weeks now, but still do not have an answer..
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