Forum Discussion
Anonymous
8 years agoLoading Screens via Configuration File
We tried adding a loading screen to our Gear VR application by following the Unreal documentation here - https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-loading-screens/
But it's not correct. Not even close. It looks like this feature has been updated to support multiple loading screen textures. Can we get this example config updated?
But it's not correct. Not even close. It looks like this feature has been updated to support multiple loading screen textures. Can we get this example config updated?
[Oculus.Splash.Settings]
TexturePath=/Game/LoadingIconTexture.LoadingIconTexture
DistanceInMeters=X=6.0 Y=0.0 Z=0.0
SizeInMeters=X=0.25 Y=0.25
RotationDeltaInDegrees=1.0
RotationAxis=X=0.0 Y=0.0 Z=1.0
2 Replies
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- AnonymousSince 4.17 you can set the loading screen config in the editor itself. Goto Project Settings -> Plugins -> OculusVR (scroll all the way to the bottom) and setup your splash screen info there :)
- AnonymousWow! I had actually hand-written my changes to the config file to get it working. I can't believe it was hidden away in the plugin settings this whole time!
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