Forum Discussion
racarone
8 years agoHonored Guest
MBFR with TemporalAA: Incorrect Right Eye
When MBFR is enabled with TemporalAA the stereo right eye doesn't seem to be sampling correctly from the masked input texture. The right eye is blocky as if its sampling from the low resolution mask. Is this a known issue?
1 Reply
Replies have been turned off for this discussion
- racaroneHonored GuestFor anyone future reference, this is caused when r.TemporalAA.Upsampling=True. Disable upsampling and it works.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 13 years ago