Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
HappyPlaceTrvlr's avatar
5 months ago

Meta files that fail on Mac due to hardcoded Windows-style path\filename

Is there a maintained list of Meta UE source files (.cpp/.h) that hardcode Windows-style backslashes in file paths (e.g., path\filename instead of path/filename)? On macOS, those paths aren’t valid and have been breaking packaging/deployment (and sometimes Xcode builds) for me. I’ve confirmed at least two instances and suspect more. A complete inventory would let me verify whether this is the root cause of my Mac build/deploy failures and fix them efficiently.

2 Replies

Replies have been turned off for this discussion
  • 12 days, no response.   What else could be causing the shader issues I'm seeing. Is it possible to even run the META XR plugin when developing for the quest 3 on Mac? I'm now more than 40 days out of commission on this. 

     

    • VirtuallyARealDinosaur's avatar
      VirtuallyARealDinosaur
      Community Manager

      Hello! There is no such list. We don't support Mac with the MetaXR plugin for Unreal or Meta Unreal Fork, however we do release the full source so that developers can perform their own query.