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rockettttmoon's avatar
rockettttmoon
Honored Guest
6 months ago

Meta Quest 3 local colocation multiplayer using Unreal Engine 5

Hello everyone, I am currently working on a local mixed-reality multiplayer project using Meta Colocation Discovery.

When the host sets up a server, everything appears to be fine. But once the client joins the server, the host's virtual controller and virtual headset are stuck at random locations away from the host's physical body to both the host and the client's eye.

Meanwhile, for the client, the virtual controller and headset are working fine to the client's eye but still static to host eye even when client was moving. This also happened when I tested it using an unreal engine VR template.

 

Unreal Engine Version: Unreal Engine 5.5.0 (Meta Forked)

Method used: Meta Colocation Discovery

 

I hope I can get some clue from the forum and sorry if my format is lacking since this is my first time using Meta Forum. Thanks in advance

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  • I've been waiting and testing every kind of colocation with meta forked ue and normal, no luck.
    I had the most progress with ColocationHS sample projects as there were times when i could colocate me and my friend, but it was not working consitently.
    I went to Unity to see how's everything there, but tutorials are from a year back with meta xr v65 or older. These tutorials dont work with v74+ for me. As reading the whole documentation from A to Z both on Unreal and Unity I think we should use SharedSceneSample and integrate a coocation syncy at the end, cuz far as i understood colocation owkrts best(only?) when there is a Shared Scene with Scene CaptureFlow and not just a hand drawn boundary. Not sure tho.
    I would like to see an updated sample project where every feature works instead of 100+ sample project with only 1 feature working.