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sunroot.o2's avatar
sunroot.o2
Protege
2 years ago

Meta XR plugin support VR Preview Playing in UE5.2?

I enabled the meta xr plugin and opened the project again and hit the vr prewview botton after connecting 

meta quest pro to PC by Air link, but I could see only black screen view.

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  • CarpetFace's avatar
    CarpetFace
    Expert Protege

    Just came here for this topic.  I recently upgraded from 4.27 to the latest (5.2 oculus branch), and have been working through the issues.

    I can get "standalone VR Preview" playing in UE5.2 in an unaltered VR Project, as well as in my own project.  But I cannot get "client VR Preview" (as in, the client/server simulated testing, running in same process IIRC is the default) display in headset for either the unaltered 5.2 VR Project, or in my own project.

    I don't recall if I tested specifically with AirLink though, because I'm going to be working on some passthrough features and testing passthrough in VR Preview requires a link cable connection.

    Happy to help others troubleshoot to get it working as far as I have gotten it.  But I would suggest starting with confirming that an unaltered VR Project can get this far.  

    EDIT: removed logs that I originally thought might have been related but have since ruled out.

    • CarpetFace's avatar
      CarpetFace
      Expert Protege

      I have a workaround for the issue I previously had spoken about regarding "client VR Preview" not working for me.  I found this workaround suggested by GDXR Jonathan for a different problem.  The workaround is to keep the headset off when you launch VR Preview, and then put it on afterwards.