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sunroot.o2
2 years agoProtege
Meta XR plugin support VR Preview Playing in UE5.2?
I enabled the meta xr plugin and opened the project again and hit the vr prewview botton after connecting
meta quest pro to PC by Air link, but I could see only black screen view.
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- sunroot.o2Protege
It's doing well
- michaelcarneyHonored Guest
Did you fix this? im having the same issue
- CarpetFaceExpert Protege
Just came here for this topic. I recently upgraded from 4.27 to the latest (5.2 oculus branch), and have been working through the issues.
I can get "standalone VR Preview" playing in UE5.2 in an unaltered VR Project, as well as in my own project. But I cannot get "client VR Preview" (as in, the client/server simulated testing, running in same process IIRC is the default) display in headset for either the unaltered 5.2 VR Project, or in my own project.
I don't recall if I tested specifically with AirLink though, because I'm going to be working on some passthrough features and testing passthrough in VR Preview requires a link cable connection.
Happy to help others troubleshoot to get it working as far as I have gotten it. But I would suggest starting with confirming that an unaltered VR Project can get this far.
EDIT: removed logs that I originally thought might have been related but have since ruled out.- CarpetFaceExpert Protege
I have a workaround for the issue I previously had spoken about regarding "client VR Preview" not working for me. I found this workaround suggested by GDXR Jonathan for a different problem. The workaround is to keep the headset off when you launch VR Preview, and then put it on afterwards.
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