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hardhotsweet's avatar
2 years ago
Solved

MetaXR plugin broken in Unreal Engine 5.4

The MetaXR plugin is broken for the latest on ue5-main branch (commit 7b00eca). Some part of the core VR integration was changed by Epic.  Even though it should all be going through OpenXR.

A beta MetaXR plugin for UE 5.4 would be nice.

  • dario.maciel's avatar
    dario.maciel
    2 years ago

    Oh, I see. I thought you mispelled Unreal 5.4 for 5.3. Sorry. I think Meta waits for the official release to update the MetaXR plugin.But I dont know their roadmaps or anything, just a guess.

  • The release branch is now 5.4.2.  Works fine with latest plugin.  Tested on Quest 3.  I used official Unreal release branch not the Oculus fork

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  • I'm using Unreal from Epic version 5.3.2 and MetaXR plugin v60. The project I tested seems ok. What kind of issue did you have?

    • innit's avatar
      innit
      Adventurer

      Its good news when its broken in the main branch tbh, it means someone is doing some typing 🙂

      • hardhotsweet's avatar
        hardhotsweet
        Protege

        In their talk on XR Creative Framework, Epic suggested testing the main branch.  So I'm following their guidance.  In general the branch is working well.  The editor builds and runs fine.  Non-VR projects build and run fine.  It's just the OpenXR plugins that are broken.

    • dario.maciel's avatar
      dario.maciel
      Start Member

      Oh, I see. I thought you mispelled Unreal 5.4 for 5.3. Sorry. I think Meta waits for the official release to update the MetaXR plugin.But I dont know their roadmaps or anything, just a guess.

      • hardhotsweet's avatar
        hardhotsweet
        Protege

        Yeah of course, not much point in shipping a formal plugin for a prerelease of UE.  It's a moving target.  But it's nice to have a conversation about it with the community.

  • Woody3D's avatar
    Woody3D
    Expert Protege

    You answered your own question.  It is the latest branch.  You need to be patient. Is 5.4 even officially out yet???!!! (I'm pretty sure that's a no...)

    You just need to be patient. 

    • hardhotsweet's avatar
      hardhotsweet
      Protege

      Meta has pre-release firmware.  They're on v63 now.  I have it installed on my Quest 3.  It's not a stretch for Meta to also start offering pre-release plugins for UE.

      Epic Games has announced a 5.4 deep dive at GDC 2024 next month so hopefully a Meta UE plugin comes in the April timeframe.

      I hear Disney is already using UE 5.4 to target Apple Vision Pro.

      https://www.unrealengine.com/en-US/events/gdc2024

  • I'm in the same boat. Just waiting for meta to release a beta version for UE5.4

  • As UE5.4 officially launched, is there an ETA on the plugin now?

    I'm getting unusable results with VR preview, even just the default VR project freezes everything.

    Tried with wired and wireless, quest link, steam link, virtual desktop, and infuse vr.

  • The release branch is now 5.4.2.  Works fine with latest plugin.  Tested on Quest 3.  I used official Unreal release branch not the Oculus fork

  • Ok, works with the standard VR Template, but I still get the same issues with a blank C++ project

    Steps to reproduce:

    1. create a blank C++ project for PC

    2. Enable the plugin & reboot

    3. Select VR Preview.

    All i get is tearing in the device and a frame rate of seconds per frame.

    Has anyone else had better results?