Forum Discussion
4 Replies
- dario.macielHeroic Explorer
try setting a rotate value in the skeletal mesh and then reimporting it. Check if the mapping bones are correctly set. Try setting a hand model from the sample "Unreal Gameplay" from link: https://github.com/oculus-samples/Unreal-HandGameplay
(there is a hand model in this sample, try using it, see it is ok)- Woody3DExpert Protege
Thank you, But, everything is as it always was, and it works as usual with OpenXR so it is not problem with my setup but with MetaXR plugin, I don't want to change my Skeletal,, because it will need to work with OpenXR after build and testing,. (MetaXR is not really for final Production build..) thanks tho.
- AeromixxExpert Protege
In Meta XR settings, change Controller Pose Alignment to Grip
- Woody3DExpert Protege
That did it, amazing thank you! I appreciate that 🙂
(If anyone else is looking it is in Project Settings, Plugins section, MetaXR, General, then 'Pose Alignment'.)