Forum Discussion
jumbli
8 years agoStart Partner
Mixed reality capture with Unreal 4.17 seems low resolution
I'm trying to create a mixed reality trailer for my game using Unreal Engine 4.17.1 (Oculus GitHub branch) My monitor is only 1440 x 900 so when the split window is rendered each of the two windows a...
jumbli
8 years agoStart Partner
@mfmf yes, I did uncheck that box and I manually entered the resolution to use per view. I stepped through the code to the best of my ability and saw it did create the viewport using twice the resolution I entered in the per-view setting. I couldn't figure out where it actually captured the two views and moved it to the viewport though.
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