Forum Discussion
jumbli
8 years agoStart Partner
Mixed reality capture with Unreal 4.17 seems low resolution
I'm trying to create a mixed reality trailer for my game using Unreal Engine 4.17.1 (Oculus GitHub branch) My monitor is only 1440 x 900 so when the split window is rendered each of the two windows a...
jumbli
8 years agoStart Partner
I've now installed Unreal 4.17.2 from the Oculus GitHub which includes 1.18 of the Oculus SDK. This seems to work better now because the mixed reality window now spans my dual monitors and creates a much larger window to capture from. I can't say for sure if the changed behaviour is due to the updates or anything else I have changed recently.
They only problem I have now is that when in mixed reality mode my game crashes after a minute with an exception in a post process material. The problem doesn't occur when not in mixed reality mode. I expect this issue is specific to my project as the sample mixed reality app for unreal works fine.
They only problem I have now is that when in mixed reality mode my game crashes after a minute with an exception in a post process material. The problem doesn't occur when not in mixed reality mode. I expect this issue is specific to my project as the sample mixed reality app for unreal works fine.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 10 months ago
- 2 months ago