Forum Discussion
youmingjiang
6 months agoHonored Guest
Mobile HDR and post processing issue
Hi Guys,
Lately I have been ran into some issues when trying to integrate Tone-mapping into our Oculus-VR project. We are currently on the 5.5 Oculus VR fork but with the Mobile HDR turned off for bettery performance.
My question is, the post-processing volume doesn't seem to be working even I execute the following command:
r.Mobile.TonemapSubpass=1
Unreal Tone Mapping for Oculus
the post processing doesn't seem to be affecting the scene. And when I turned on the Mobile HDR the Post processing start to work.
So I wonder if the ToneMap Subpass requried to have the Mobile HDR On or am I doing something wrong?
Oh I have firgured it out! Sometimes executing the command directly from the inside of the editor cosole won't work, you will need to add a line of code in the DefaultEngine.ini file
r.Mobile.TonemapSubpass=1
And that I believe will solve the problem!
1 Reply
Replies have been turned off for this discussion
- youmingjiangHonored Guest
Oh I have firgured it out! Sometimes executing the command directly from the inside of the editor cosole won't work, you will need to add a line of code in the DefaultEngine.ini file
r.Mobile.TonemapSubpass=1
And that I believe will solve the problem!
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 months ago
- 7 months ago
- 11 months ago