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puzzabug's avatar
puzzabug
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6 years ago

mobile multiview is black mmv direct is left eye only

I've got a build of oculus 4.22.3 branch from github. I've enabled vulkan, multiview is giving me black & multiview direct is just rendering the left eye. It's giving me a perf boost from 12 to 22ms (hey! I'm optimizing a huge scene don't hate!) - so I'd like to use it.
I saw that this was a glitch in unreal, but fixed with this patch. This patch is also in the oculus 4.22.3 build, but hasn't fixed it - at least in vulkan.
https://github.com/EpicGames/UnrealEngine/commit/2036358f3a32c1a11c2923871fea6ede7a5991cd

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  • I've noticed that the code doesn't reference vulkan at all before the patch, is mobile multiview not in vulkan?
    #if (COMPILER_GLSL_ES2 || COMPILER_GLSL_ES3_1 || COMPILER_GLSL_ES3_1_EXT)




    #if (COMPILER_GLSL_ES2 || COMPILER_GLSL_ES3_1 || COMPILER_GLSL_ES3_1_EXT)






    #if MOBILE_MULTI_VIEW


  • Make sure Mobile HDR isn't enabled, I've seen it black out one eye like this.
  • seems to be working now, thanks! Mobile HDR is not checked.