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puzzabug
6 years agoProtege
mobile multiview is black mmv direct is left eye only
I've got a build of oculus 4.22.3 branch from github. I've enabled vulkan, multiview is giving me black & multiview direct is just rendering the left eye. It's giving me a perf boost from 12 to 22ms (hey! I'm optimizing a huge scene don't hate!) - so I'd like to use it.
I saw that this was a glitch in unreal, but fixed with this patch. This patch is also in the oculus 4.22.3 build, but hasn't fixed it - at least in vulkan.
https://github.com/EpicGames/UnrealEngine/commit/2036358f3a32c1a11c2923871fea6ede7a5991cd
I saw that this was a glitch in unreal, but fixed with this patch. This patch is also in the oculus 4.22.3 build, but hasn't fixed it - at least in vulkan.
https://github.com/EpicGames/UnrealEngine/commit/2036358f3a32c1a11c2923871fea6ede7a5991cd
3 Replies
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- puzzabugProtege
I've noticed that the code doesn't reference vulkan at all before the patch, is mobile multiview not in vulkan?
#if (COMPILER_GLSL_ES2 || COMPILER_GLSL_ES3_1 || COMPILER_GLSL_ES3_1_EXT)
#if (COMPILER_GLSL_ES2 || COMPILER_GLSL_ES3_1 || COMPILER_GLSL_ES3_1_EXT)#if MOBILE_MULTI_VIEW
- DizzzieExplorerMake sure Mobile HDR isn't enabled, I've seen it black out one eye like this.
- puzzabugProtegeseems to be working now, thanks! Mobile HDR is not checked.
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