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Zetsumei's avatar
Zetsumei
Honored Guest
11 years ago

Monocular Hud

Hello Everybody,

I want to look into creating a monocular hud with the Rift UDK, to compare the differences of say a Crosshair appearing on both eyes but adjusting to the point of impact. To a crosshair only appearing on say the dominant eye, and making the dominant eye simply being the one as main target for aiming.

I've been working a bit around now with Kris Redbeards True First person demo and adapting it a bit to the rift, and doing stuff like moving the Ironsights to be aligned on only a single eye. Makes me want to try out more things with only showing on a single eye.

For this I wonder if anyone got some rough general pointers of where to start looking with making certain hud elements only appear on say the right eye render. Thank you all :)

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  • Theoretically you should be able to disable the stereo HUD. The console command "Stereo hud" or "Stereo nohud" should do it, according to the documentation. But I just tried it out, and it looks like it's one of the console commands that just doesn't work.

    If you could disable the stereo HUD it should be a pretty simple matter to only draw Canvas elements on the right side of the screen.
  • "Zetsumei" wrote:
    Hello Everybody,

    I want to look into creating a monocular hud with the Rift UDK, to compare the differences of say a Crosshair appearing on both eyes but adjusting to the point of impact. To a crosshair only appearing on say the dominant eye, and making the dominant eye simply being the one as main target for aiming.

    I've been working a bit around now with Kris Redbeards True First person demo and adapting it a bit to the rift, and doing stuff like moving the Ironsights to be aligned on only a single eye. Makes me want to try out more things with only showing on a single eye.

    For this I wonder if anyone got some rough general pointers of where to start looking with making certain hud elements only appear on say the right eye render. Thank you all :)


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