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Fredrum's avatar
Fredrum
Expert Protege
9 years ago

Motion Controller fail for Multiplayer

Hello,

I am trying to make my motion controller(hydra for now) work in a multiplayer setup but can't figure it out.
If anyone has done this could you please tell me how to do it?

See here for more details:
https://forums.unrealengine.com/showthr ... lti-player

EDIT: found more here but no solution
https://forums.unrealengine.com/showthr ... om-Epic-HQ

Cheers
Fred

3 Replies

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  • Fredrum's avatar
    Fredrum
    Expert Protege

    This still does not appear to have been fixed by Unreal, as of 4.11.
    It is starting to become a problem for me now.

    How do you guys use motion controllers in UE4 for multiplayer?

    Is no-one actually using the built-in Motion Controller components?
    Or is it just a problem when testing on one workstation, as opposed to LAN?
    (I have only one machine atm)

    Cheers
    Fred



  • Not sure about Unreal specifically, put it's probably easier (and more accurate) to use multiple machines on a LAN. I doubt using one machine would work properly.
  • Fredrum's avatar
    Fredrum
    Expert Protege
    Yes eventually that's what I will have to do, that's for sure. I'm just trying to hold off the purchase as long as I can  as resources are not in abundance. I just wanted to hear if this was a real problem or if I should actually be using other methods in the engine for controllers.
    Also if I should continue trying to raise the issue on the Unreal forums.