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0x42
12 months agoExplorer
MRUKSubsystem Launch Capture Scene fails
I am developing a MR application in Unreal and want to use the Launch Capture Scene Blueprint node which is part of the MRUKSubsystem. The Unreal engine that I use is the Meta fork, more specifically the oculus-5.4.4-release-1.103.0-v71.0. I have enabled Scene support in the Unreal Engine and Spatial data over Meta Quest Link in the Meta Quest Link application.
When I try to capture a scene it always fails. More specifically, the following function call inside EOculusXRAnchorResult class fails:
FOculusXRHMDModule::GetPluginWrapper().RequestSceneCapture(&sceneCaptureRequest, &OutRequestID);
And returns
ovrpFailure_NotInitialized (-1002)
I cannot dig deeper because the OVRPlugin.dll has no debug symbols. Does somebody know how to fix this? Or has some insight on how to troubleshoot this further? Thanks in advance.
I tried to scan my room by going to Settings > Physical Space > Space setup > Set Up but then I got the message:
Enable boundary
Your boundary must be turned on to use this feature.
Once I enabled the boundary, the Launch Capture Scene Blueprint node no longer fails.
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- 0x42Explorer
I tried to scan my room by going to Settings > Physical Space > Space setup > Set Up but then I got the message:
Enable boundary
Your boundary must be turned on to use this feature.
Once I enabled the boundary, the Launch Capture Scene Blueprint node no longer fails.
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