Forum Discussion
nathanYR
11 months agoHonored Guest
Multimodal with Unreal's meta plugin
Hi !
I'm currently trying to implement something on Unreal Engine that needs the multimodal feature. I need to track my hands to interact with the virtual environment and use my controllers to track virtual object.
However by looking at the available docs, it seems like there's nothing that indicates that it is possible easily and natively with the metaXR plugin,
I saw that you can do it with Unity or with OpenXR C++ API, so I'm hoping that doing it with the Unreal's plugin is possible just not documented.
Did someone already done that ? Is there a tutorial somewhere that can help me ?
Thank you
1 Reply
Replies have been turned off for this discussion
- BiomedKULProtege
We're now trying to do the native approach. Will share an update as soon as we have it working in UE.
Use Simultaneous Hands and Controllers (Multimodal) | Meta Horizon OS Developers
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device