Forum Discussion
Eanir
2 years agoProtege
Navigate scene mesh
Is there a way to generate navmesh on the user's Scene Mesh? I am trying to move a Pawn around in the user's room by finding random points on the available navmesh, but the pawn is stuck in place.
I do have dynamic navigation configured with a navigation invoker attached to the Pawn.
Anyone had luck with using Navmesh on the Scene Mesh?
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- PDubulousMHCP Member
Can you elaborate on what you mean by "scene mesh"? Are you talking about the geometry mesh in the default scene?
- PDubulousMHCP Member
Ah, I haven't tried this yet and I assume this is a Quest 3 thing. I'm only on the Quest 2. I can't wait to give it a crack when I'm able to get mine. The invoker seems like a good thought though.
Do the scene meshes actually register collision? Can you look at the Scene Mesh as an object in Unreal? Also, there is a setting (on the invoker I think, but maybe in the Navbounds or project settings) that allows for Navmesh from complex collision.
I have some ideas in my head, but I would have to see how that scene is represented in Unreal. Sorry I can't be more help!
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