Forum Discussion
Anonymous
8 years agoNot applicable
No audio in Shipping build
In my Unreal project (4.18.3) the audio is working fine while playing in the editor, but doesn't work (it's completely silent) in a Shipping build. If I use the Vive instead of the Rift with the ex...
lucastakejame
7 years agoProtege
I'm having the same issue. Running oculus Validation script on the audio section returns that the audio always goes to windows default output.
Tried other builds with:
-Setting Audio Device to 'Headphones (Rift Audio)' (makes validation test fail saying it shouldn't play through oculus phones in the first time)
-Audio spatialization plugin ( I know it shouldn't affect but I have no idea anymore)
Couldn't figure out how to fix yet, any news on that @imperativity?
Tried other builds with:
-Setting Audio Device to 'Headphones (Rift Audio)' (makes validation test fail saying it shouldn't play through oculus phones in the first time)
-Audio spatialization plugin ( I know it shouldn't affect but I have no idea anymore)
Couldn't figure out how to fix yet, any news on that @imperativity?
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