Forum Discussion
Anonymous
8 years agoNot applicable
No audio in Shipping build
In my Unreal project (4.18.3) the audio is working fine while playing in the editor, but doesn't work (it's completely silent) in a Shipping build. If I use the Vive instead of the Rift with the ex...
lucastakejame
7 years agoProtege
I'm having the same issue. Running oculus Validation script on the audio section fails and returns that the audio always goes to windows default output.
Tried other builds with:
-Setting Audio Device to 'Headphones (Rift Audio)' (makes validation test fail saying it shouldn't play through oculus phones in the first time)
-Audio spatialization plugin ( I know it shouldn't affect but I have no idea anymore)
Couldn't figure out how to fix yet, any news on that @imperativity?
Tried other builds with:
-Setting Audio Device to 'Headphones (Rift Audio)' (makes validation test fail saying it shouldn't play through oculus phones in the first time)
-Audio spatialization plugin ( I know it shouldn't affect but I have no idea anymore)
Couldn't figure out how to fix yet, any news on that @imperativity?
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