Forum Discussion
TenaciousDan
2 years agoExplorer
Data Use Checkup is all green for me. Everything passed. Users.GetLoggedInUserFriends().OnComplete callback is never fired in a build. In the editor everything works fine.
There are no errors in the UnityEngine log file.
Anyone have a solution for this? Why does the function just silently fail? A callback to any of the backend API should never fail, it should always return with an error.