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oandroido
7 years agoExplorer
Noob Q... Level loads (UE4), but Motion Controllers not working
Hey all,
Just getting started with trying a few things out with VR/UE.... Using Rift.
In the default VR Blueprint, when opening the Motion Controller level, everything loads fine and looks good through the HMD; while I can see and move the position of the hands, teleport doesn't work.
Also - the fingers don't move, though I'm unsure if they're supposed to.
What am I missing?
thanks
Just getting started with trying a few things out with VR/UE.... Using Rift.
In the default VR Blueprint, when opening the Motion Controller level, everything loads fine and looks good through the HMD; while I can see and move the position of the hands, teleport doesn't work.
Also - the fingers don't move, though I'm unsure if they're supposed to.
What am I missing?
thanks
9 Replies
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- oandroidoExplorerAnyone? Still haven't worked this out.
- NeontopHeroic ExplorerDid you check if you navigation mesh is created?
https://api.unrealengine.com/INT/Engine/AI/BehaviorTrees/QuickStart/2/index.html - oandroidoExplorer
Neontop said:
Did you check if you navigation mesh is created?
https://api.unrealengine.com/INT/Engine/AI/BehaviorTrees/QuickStart/2/index.html
No clue, but I'll go check it out now! - oandroidoExplorer
Neontop said:
Did you check if you navigation mesh is created?
https://api.unrealengine.com/INT/Engine/AI/BehaviorTrees/QuickStart/2/index.html
Ok - yes, it's there; this is with the default VR level (Motion Controller Map). - NeontopHeroic ExplorerAnd when you hit P on the keyboard did you see in green the navmesh?
- oandroidoExplorerOk - got them working, but only once. I was able to teleport. So I imported an object I wanted to view in the same level, and it's not working again.
Confirmed - restarted UE, tried level, it worked, jumped back into editor, added an object, played in VR mode again, controllers no longer working.
Frustrating. - oandroidoExplorerWill work again if level is saved & UE is quit & restarted.
Hmmm... - NeontopHeroic ExplorerIt looks like you have to update also you navmesh everytime you are adding something in the level. as soon as you add an object..hit p to renew you navmesh.,But I think that there is a way to do this automatically...
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