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virtualHCG
7 years agoExpert Protege
Oculus Audio for Quest and UE 4.22
Is Oculus Audio available for Android (Oculus Quest) in the Oculus UE custom source? I can't select it in the Android audio spatializer settings even though I have the plugin enabled.
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- virtualHCGExpert ProtegeIt seems that even in the official UE4 Oculus Audio can't be selected under Android audio settings. It seems that it just has to be set under Windows for it to work also when building to Android (at least it seems that the Oculus Audio plugin source is already setup to target Android at build time).
- AnonymousAre there any updates on this?
- virtualHCGExpert Protege
jinzay said:
Are there any updates on this?https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-audio/
Update about what in particular? Oculus Audio works with the Quest. These instructions seem to be valid:Even though it mentions settings to be done under Windows Platform, it works when building for Android (Quest).
Scratch that... I was mislead by their documentation. Please read here: https://forums.oculusvr.com/developer/discussion/81809/some-clarification-please-oculus-audio-and-unreal-engine-for-quest#latest - virtualHCGExpert ProtegeI'm actually not sure anymore if Oculus Audio works for the Quest and Unreal Engine. As I posted here https://forums.oculusvr.com/developer/discussion/81809/some-clarification-please-oculus-audio-and-unreal-engine-for-quest#latest (also forwarded to Oculus via the support direct contact), I'm not sure if the spatialization I'm hearing is being done by Oculus Audio or by the builtin spatializer. I got to compare with how it sounds on the Quest using Unity and the spatial image is certainly much more accurate than in UE4, which leads me to think it's using the internal spatializer. Still zero response from Oculus to confirm this (including the lack of 64 bits LibOVRAudio when they are requesting users to not submit 32 bit builds to their store). It is often frustrating to see that UE4 is second class citizen as compared with all the support and prompt updates that Unity gets.
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