Forum Discussion
arne_nykanen
7 years agoHonored Guest
Oculus Audio reverb and spatialization do not play in packaged game
I am using Unreal Engine 4.23 with the integrated audiomixer and the Oculus Audio plugin. Reverb and spatialization work properly when the game is previewed in the editor, but in packaged projects (Windows) all sounds are played without reverb and spatialization. What am I missing?
2 Replies
Replies have been turned off for this discussion
- arne_nykanenHonored GuestSeems like I have sorted this out now. If I create a shortcut to the exe file of the packaged game and add the suffix -audiomixer (in the same way as the audiomixer is activated for the UE editor), the sounds in the game work properly. I don't know if there is another way of activating the audiomixer for packaged games.
- motorsepStart Partner
Have you tried doing it via ini files https://forums.unrealengine.com/development-discussion/audio/116874-new-audio-engine-early-access-quick-start-guide ?
arne.nykanen said:
Seems like I have sorted this out now. If I create a shortcut to the exe file of the packaged game and add the suffix -audiomixer (in the same way as the audiomixer is activated for the UE editor), the sounds in the game work properly. I don't know if there is another way of activating the audiomixer for packaged games.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 3 years ago