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zenf137's avatar
zenf137
Start Member
4 years ago

Oculus Debugger (with Unreal) setup help

Hello, does anyone know hot to get the Debugger working with unreal projects?

 

I am following this guide:

https://developer.oculus.com/documentation/tools/tools-oculus-debugger/

 

And I can't seem to figure out what they mean by UE4/Projects directory 

 

"2. Make sure your code project is located under the UE4/Projects directory. Blueprints-only projects are not supported."

 

I tried putting the project in the "user/Documents/Unreal Projects" directory and also tried adding a Projects directory to the unreal root directory.  Neither of which worked. My project does not get listed like mentioned in the guide. Did anyone manage to get it working? 

7 Replies

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  • YannikL's avatar
    YannikL
    Honored Guest

    Hey, I'm having the same problem right now. Did you get it working by any chance?

  • zenf137's avatar
    zenf137
    Start Member

    I got it detected by putting the project in UnrealEngine/Samples/Oculus.  Its not the best solution but at least i got it working... Good luck!

     

    • YannikL's avatar
      YannikL
      Honored Guest

      Thanks for your answer! I think it has to do with the UE4Games.uprojectdirs file in the engine root directory. I added the "Projects" directory there and now it works fine for me, too. Just in case at some point the debugging relies on the "UE4/Projects/<ProjectName>" directory.

  • zenf137's avatar
    zenf137
    Start Member

    YES! Thanks, that works great. 

    Just to make i clear like the documentation should:

    - Open the "UE4Games.uprojectdirs" in the engine root directory and add "Projects/"

    - Add the "Projects" directory in the engines root directory and copy your project there

     

     

  • Anonymous's avatar
    Anonymous

    thanks for posting... this seems kind of arbitrary??.... 

     

    So I need to copy the entire project to a new Engine/Projects directory?

     

    (The project is in its own Perforce directory and I have many different copies of Unreal  Engine source on the machine for various purposes UE5, 4.26, 4.27, etc..... Oculus/Epic)

     

     

     

    • winning777's avatar
      winning777
      Member

      I agree with this, there has to be a better way no? So I have to create a new workspace from my source control in this engine folder.